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"SOCIALIZER CHAT"

HTTP://WWW.SOCIALIZER.ORG

The idea:

I want to start the presentation of the project with a story, which is directly related, with my idea of this project.
In the end of the summer, I decided to make a project visualising the relations, themes of discussions and the activity of the chatters on the net. Then I accidentally got involved in a seminar /closed for external participants/ where different IT companies presented specialised solutions in front of the General Staff of the Bulgarian Army.

In fact, I assisted in the organisation of the presentations, which of course were multimedia ones. In other words most of the presented software solutions were not interesting for me, but some were surprisingly interesting. For example, the complete hardware solution of Integraf for a strategy and coordination of contemporary war on all levels from the general staff of the army to the ordinary soldiers. The solution was a total database working in real time in which information is input in all possible ways from satellites to mobile phones sending SMSs and the output data can be visualised like a pc game and can be seen on palm devices, the data and the results are coordinated all the time. The scale of this solution were shocking and I really dream of applying such solutions in cultural art projects.

The project:

Let me return to my project. In some of these presentations I found an interesting model for scanning of information exchanged with the enemy during war. I guess that for the people from the scholarly circles this is nothing new but for me as an artist working with the new media it was really interesting.

In other words the model is the following. Contemporary technologies allow the tracking of the informational exchange of the enemy, but not its decoding especially in real time.
That is why the analyses of the changes are based on the information flow by leaving the monotonous information which is in fact office kind of information and track the final and the quantity changes. That is why the desire is to make a map of the information which should be analysed with a risk of vagueness and not to be absolutely decoded which is impossible in real time.

Socializer:

Socialiser is based on chat, net art project with VRML animation. It is part of the idea for visualisation or rather the mapping of information in the conversations and the interactions on the net and more particularly in the chat channels.

The concept:

The concept of this project is based on a very simple idea; speaking with each other, exchanging words and ideas people build or destroy something. In the concrete case this is a 3D tower and you can make an analogy with the Bible legend for the Babylon tower that the people tried to build and to reach God or rather the perfection He symbolises.

Some specifically chosen words used in the chat window build or destroy this tower. This tower can be infinitely high or never be built. The words are positive – love, good, light, life, paradise etc. and negative – hate, evil, dark, dead, hell etc. There are some images that correspond with the positive words.

Criticism?

Of course everyone can argue with my choice of key words, of language or images visualising these words.
But won’t it take us back to the legend of the Babylon tower and the impossibility to build it because people are punished not to be able to understand each other, to defend their different value systems and their visual ideas of it? :))

Have fun.

Petko Dourmana / InterSpace

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